Review of Silent Huner 4.

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • u-5075
    Junior Member
    • Feb 2003
    • 1134

    #1

    Review of Silent Huner 4.

    http://www.worthplaying.com/article.php ... ad&order=0

    [This is not quite news, but a Google news search did kick out this article.
    Lots of sample graphics in the URL above.]

    Genre: Simulation
    Publisher: Ubisoft
    Developer: Ubisoft Romania
    Release Date: March 20, 2007

    Silent Hunter 4: Wolves of the Pacific is an excellent addition to the
    Silent Hunter franchise. In terms of graphics and controls, submarine
    warfare has never been as realistic as it is in this simulation from
    Ubisoft. In SH3, you commanded a German U-Boat in the Atlantic, but in
    Silent Hunter 4, you are an American submarine captain sailing the
    Pacific Ocean and battling the fierce Japanese naval forces during World
    War II.
    In SH4, you can choose to play the lengthy career mode, jump into the
    action with standalone missions or seek out the enemy in war patrol mode.
    The career mode will eat up a large chunk of your free time as you plot
    courses across the Pacific to enemy territory, meticulously calculating
    your every move to remain stealthy while getting the job done. You must
    complete several missions and tours in your choice of several historical
    submarine classes, from the quick and stealthy to the large and powerful.


    Many areas of the vessel give you total control over what happens on your
    sub; the periscope allows you to view what's happening above without
    having to expose yourself, the navigation chart allows you to chart out
    your path and when you're surfaced, you can access the anti-aircraft gun,
    conning tower and the long-range cannon.
    If you're looking for fast-paced action, SH4 may not be the best choice,
    since most of your time will be spent navigating the seas and watching
    instruments. When you do find a ship, you'll rarely be close enough to
    engage, and unless you're at the surface, you'll be outrun. If you feel
    like seeking out trouble, many ships can be found along the ocean's
    realistically charted shipping lanes. Your best bet for action in SH4 is
    in the standalone missions, which place you at the edge of large convoys
    of ships that are eager to be sunk by your torpedoes — or to sink you.
    You're not the only person on the submarine, since the vessel can't be
    operated without the right crew. It also won't run as well if the
    crewmembers aren't in the correct places, so you can assign different men
    to various stations based on their abilities, the tasks and your
    operation style. Micromanagers, rejoice! You will often find yourself
    changing around your crew when you need to achieve different goals, such
    as damage control, faster reloading times and increased speed. It seems
    like you never have quite enough crewmen.
    If you prefer to pretend you're actually in the submarine, then you can
    play from the interior view, where the instruments sport gorgeous details
    and the crewmates are well animated. If you prefer a third-person view,
    you'll be able to see the action, the breathtaking water and the
    stunningly detailed ships. With all of the controls at your fingertips,
    you can play however you like, for as long as you like and, best of all,
    with as much action as you can possibly endure.

    The AI in SH4 isn't exactly the best; at times, it seems like enemy
    vessels have no idea what to do, so they'll just sail along as they're
    being attacked. At other times, it seems like they know exactly where you
    are, even when you're running silently below the ocean's surface. You
    often appear successful in sneaking past the guard boats but end up blown
    out of the water by a depth charge just as you're about to fire at your
    target. Talk about frustrating.
    Time Compression is a great new feature that makes navigation a lot less
    painful. As you sail the ocean blue, time is mostly realistic, so instead
    of having to sit at your computer for months on end while you sail from
    the U.S. to Japan, you can speed up, or compress, time up to several
    thousand times the normal speed. Have no fear — you won't get blown up if
    you compress time on the surface; if a ship is spotted, be it hostile or
    neutral, time will go back to normal and you'll be asked what you'd like
    to do. Sometimes, this can be great and save your hide just as you're
    about to pass an enemy, but other times, this can be tedious when it
    stops you for every passing transport.
    While SH4 claims to have a dynamic campaign, there are some points that
    could use improvement. Once in a while, you'll pass an enemy convoy
    leaving an American-owned port; how strange is that? Is there something
    top secret going on there that the developers know about, yet no one else
    does? Or perhaps the system is flawed. It's most likely the latter.
    Visually, SH4 has taken an enormous leap, and all of the new effects and
    eye candy add to the realism. The graphics are marvelous, and the
    animation of the water is just flawless, even when you're peering down
    the sights of your periscope. When it initially emerges from the water,
    your view is distorted as the water cascades off. Explosions are
    breathtakingly gorgeous, although they may be a bit taxing on the frame
    rate for some systems. The most impressive graphics are evidenced when
    you follow a sinking ship or plane down to the bottom of the ocean, with
    air bubbles floating past the camera along the way.

    Sound is another phenomenal aspect of the game, but why wouldn't it be?
    Submarines rely on sound for everything! As you sink deeper into the
    waters of the Pacific, you can hear your hull creaking as the ocean tries
    to break into the ship. When you get damaged, you can hear water spraying
    in, and when you're running in stealth mode, you can hear the eerie
    whispers of your crew as they all try to be silent. The title's musical
    accompaniment is simply magnificent.
    Online play in SH4 is quite fun. You can play over the Internet with up
    to three other submariners or over LAN with up to seven others.
    Cooperative gameplay is great. It's comforting to know that you have a
    buddy watching your back to make sure those pesky guard ships stay off
    you while you silently dodge in between them to get to the target. You
    don't have to worry so much about having a depth charge blow up in your
    face right as your press the "Launch Torpedo" button, but it also leads
    to a bit of competition. What's wrong with that? If you're not much into
    teamwork, you can opt to play in Adversarial mode, where one player takes
    control of Japanese ships while the other commands American submarines.
    It's great to be on the other side, for a change!
    If you don't have Internet or you want to play out-of-the-box, you're
    going to face some stability issues. Crashes are frequent without the
    large patch that was issued not long after shipping. SH4 is playable
    without the patch, but be sure to save often, since there's nothing more
    frustrating than spending an hour tracking a target just to have the game
    crash on you as you're about to strike!
    All in all, Silent Hunter 4: Wolves of the Pacific is a great addition to
    the Silent Hunter series and is sure to please fans of the previous
    versions. While there are a few stability issues, it's nothing that can't
    be fixed, and the gorgeous effects of the game outweigh the small bugs.
    Score: 8.0/10
Working...
X